Metavers is a virtual universe that is an alternative to reality – the world is thinking

Posted on: Tuesday, 22 March 2022 – 19:20 | Last Updated: Tuesday, 22 March 2022 – 19:23

The Arab Foundation for Thought published an article on March 18, 2022, by writer Ghassan Murad, in which he spoke about the positive and negative effects of the metaphysical world. We show the following from the article.

I do not think Mark Zuckerberg needs an epidemic to announce his entry into the metaverse world by changing the name of his institution to “Meta” (#META), to metaverse alignment (#metaverse), and be a race , and forcefully enter the virtual development universe, announcing the formation of a team of 10,000 an engineer to carry out this step, he raised several billion to project his vision before others, he claims his network users digital will be closer to each other!
The founder of Facebook believes that after 5 years we will not see ourselves as a social media group, but all social networks will be seen as metavers. A good example of this is the game “Second Life”, which reached its peak in the first decade of the twenty-first century, with its realistic characteristics, “population” and monetary system.
There is no doubt that the Covid 19 pandemic has accelerated the use of technology, which has accelerated the digitization of lifestyles, all the more so as some of them have become almost impossible in real life. In a hypothetical world of the future, it will be possible to live without leaving home, through Metaverse.

The term metaverse (metaverse), to describe a hypothetical imaginary world, is derived from the Greek word “meta” meaning “beyond” and the word “universe” meaning universe; Used to describe a future version of the Internet, where continuous and participatory virtual spaces can be accessed through three-dimensional interaction, which is perceived in augmented reality.
Metavers is like a parallel universe because the elements that make it up are fixed and we navigate it looking at our virtual avatar. In short, we have to imagine a world in which we do not have to leave home to go to the movies, or to go shopping or to a concert. But are we not now close to the life of metaphors?

For individuals, metavers will be an extension of the virtual self, which leads to the search for harmony between the multiple identities that came from digitalization and the virtual, and some will consider the virtual world better than the real one, which will lead to the duality of reality and the duality of the “I” that merges between reality and imagination.
Morally, global digitalization companies do not address this issue, which reminds us of the beginnings of the Internet, when we thought that freedom of access to information had become available to all and that the Internet would help poor countries develop and organize their economies. based on intellectual capital, but over time the two gaps widened digitally and cognitively, and all this was only a means of cognitive dominance and control over the behavior of individuals and the economies of countries. With Metaverse, it will facilitate the flow of money in virtual currencies and become the haven of investors in a still unregulated economy that is rooting for economic inequality.

This technological fantasy called “Metaverse” is the new horizon of Silicon Valley. What can happen will make GAFAM – Google, Apple, Facebook, Amazon and Microsoft – more economically empowered and push the boundaries of the physical world until the real and virtual worlds combine to create a parallel digital world.
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In the meta-world, every user will have a hologram or avatar like their virtual twin and it is believed that this will become commonplace in the next 30 years. This twin expresses our avatar who will perform the formalities in the virtual world.

Usually, anything new on the net can be exploited in all sorts of crimes. Crimes that actually occur migrate online in various forms that vary in severity. What happens when someone touches another person’s avatar? This is what is happening in 3D video games nowadays. Some users complain that they are victims of their avatar being affected. Is this a new type of bullying? How will this affect the individual in reality?
On the other hand, people’s physical and mental health, data protection and cyber security will be at risk and the authorities will be able to use these applications to establish more control over societies and individuals, through monitoring continuous that allows their behavior and demeanor and attitudes to be manipulated.

As with video games, the notions of addiction, depression and suicide are present in users, not forgetting their digital consent and electronic reputation that can be tarnished, in addition to their actions performed in a metavers type environment. Financial and emotional data will also raise concerns about their security, confidentiality and ownership, and platforms will continue to be targets for data theft. Bullying is already a problem on social media, so what would it be like in virtual reality? Will the user be drawn to evoke the virtual in their real life adventures?

It is clear that human behavior, positive or negative, is present in virtual environments. This is what happened with blogs and forums, then on social networks and we will find it in metaverse. Inevitably there will be a whole host of censorship, as on social media, but human nature will continue to display its negative and positive aspects. So is the idea of ​​a world better than reality metavers?
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Of course, metavers, as it is currently being proposed, will blow things up because of the 3D representation of individuals. In economic terms, the Russian Ministry of Agriculture has already started investing virtual reality glasses on farms, putting them in the eyes of cows, which led to a significant increase in production volume!

There is no doubt that the big trading companies will also invest in metaverse, which has turned into a new mine of “digital gold” for the activation of brands and purchases, and which will constitute a space that can provide a kind of real exchange of value between clients and customers. brands, through content, products or just for discussion.
For example, the gaming culture that initially attracted sports brands, which began a few seasons ago to sign partnerships with sports teams to build professional slots. As more aspects of life evolve online, the demand for fashion and digital products will increase.

It is believed that metavers will open the door for brands to reach $ 56 billion by 2030. Avatars will wear personal clothes used by users and users and will use things as manifestations of uniqueness and self-expression, as well as as people do in the physical world, and we will enter the world of manifestation again.
The most distant and imagined is investing real money and buying clothes and houses by default, for example. So how will they express this social status? And when the identity is lost, will the user actually do what happens to it by default? Will social networking turn into virtual social networking networks, as it happens in real life?
This brings us back to the dangers in the world of cybercrime that can lead to abuses and real-world dangers that result from metavers if the user does what he does by default. All of this poses new risks that need to be integrated into the security strategies of individuals and actors.

It is necessary to train male and female users and young people, whose methods of using platforms and applications vary as much as possible, because the interaction will change relatively with metavers and will become more sensory. It is no longer just about personal data, but also behavioral data, as it is your body that interacts, but what are the boundaries that separate the real world from the virtual one?
In this system, the user must be able to get to know those who interact; With real people or handicrafts? It is necessary for users to understand the issue of their interactions and to know how the system is changing and how it can adapt. Electronic attacks, a major threat to the digital environment. Consequently, he is not immune from this risk Almitavrs. Theft of symbols is replaceable (NFT) and vital infrastructure and fraud and serious violations are included in the program of new methods of operation of cybercriminals, it is necessary to have rules that regulate the situation.
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Finally, tangible risks are associated with the projection of the real world into metavers, which due to its virtual nature would not obey the rules of the real world. Moreover, metavers will see the advent of new technical equipment, the 3D glasses of which are only a small introduction and will be a major change in terms of the cultural environment compared to the period when the previous two major turbulences powered by the internet: the web in the early 1990s and the social network in the early 2000s Twenty. Most likely, Covid 19, climate change, fifth generation and metavers will all lead to a new revolution in the internet world.
After all, metavers and all digital technologies remain tools and they become what we do with them, not what they do to us. Therefore, it is assumed that these tools are localized in our societies according to our cultural values, through education on the culture of digital technologies, which should become a necessity for continuous learning.

original text here

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